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(+1)

For those who say that 1M/minute is impossible, you are wrong, and here is the proof.

How to do it:

  • The kitchen must prepare two dishes:
       1) brochette (trap factory)

       2) glace flambee (bug farm (hot) + orchard (ice))

  • use the foragers burrow to produce apples

explained more simply:

glace flambee makes 3x apples (if they are at maximum value they are worth 50) and brochettes (if they are at maximum value they are worth 1500)

so:

50*3 + 1500*3 = 4650

1M / 4650 = 216

So in one minute you need to make 216 apples and 216 brochettes while glace flambee is active (even if you make many more apples).



(Sorry for the English, but I'm not)

(+1)

Fun game, I hit a bit of a roadblock that was demoralising just before I hit the 500k threshold. I think it was a poor choice of upgrades I couldn’t do anything about. It sounds like you’re going to have the ability to prestige in the full release, so if I could have done that, or refunded some of the brain purchases… I think it would have felt more satisfying.

I did manage to break the 1mill in the end though, so it kept me captivated!

Hmm don't know if it's just me but... Game is NOT running in the background.. That's a killer bug for an idle game...

You should be able fix that by opening the game in its own separate window instead of just a tab. Then you can focus on other windows and it should keep running fine. It just doesn't work if you tab out or if you minimize the window. 

I hope this helps!

(+3)

I had fun! Would very much appreciate the ability to have multiple types of livestock and it does annoy me that i can't zoom out all the way, but those are mostly minor gripes. Any estimate on the full release yet or is it still just vaguely in the future?

Thank you for your feedback. I'm aiming for a release in Q1 2026 :)

(+1)

Overall, very enjoyable!

Prestige will fix most of my complaints (Re-specing, for example)
So I can only ask for a thrower throwing speed upgrade. Sure, they don't need to run around so much, but by endgame runners would simply be faster, not have a cooldown, and benefit from hot sauce.

(+1)

Thank you for playing! I hope future updates will address your gripes. Throwers might receive some love as well :)

(+1)

Super fun! I enjoyed being encouraged to try out different strategies to increase my income. 

My only complaint was the anxiety induced by brain purchases, given that they're extremely limited and you NEED to hit a higher income rate to receive another one. It feels really bad if you made a poor decision early on and now can't buy a clearly superior upgrade to progress to the next brain. Even if you can't actually softlock yourself, the thought alone that I had was concerning. (I suppose some kind of prestige system would fix this, though!)

I'm glad you had fun! Thank you for playing and for sharing your experience!

One of my goals for the prestige system is to facilitate and encourage starting over to try different strategies. So it should indeed hopefully relieve some of that pressure from allocating the brains!

(+1)

Good classic incremental :) I enjoyed it

(3 edits)

Interaction is sub-optimal:

- Zoom should has a hotkey, e.g. ctrl + "+/-"

- Zoom should never be reset, e.g. by new building

In addition, collectors are way too stupid to scale out. All the prioritizing policies are useless.

1M/min is impossible with full upgrades and too many trappers. Cuisine always overflows.

(up to 0.8M/s with <40 trapper and without +capacity; with >50 trapper / max +capacity / multi recipe, food rate collapses, down to <10K/s, if without manual intervention.)

Thank you for playing and for your feedback!

not bad but needs a way to craft duplicate buildings so you can get more resources 


also needs more brains

(1 edit) (+1)

I like the games , love the graphics and the concept 

Maybe I prefer more synergie and theory crafting ( I'll like to think a lot on this kind of games ). currently you have to frostfire and that's all.

Feel like the trap factory is pretty un useful ( only for the tenderiser upgrade )

The thrower feel very end game. 

I think that more upgrade in the brain could be cool.

Maybe manager or something like this could be added ( a ant that supervise a building and add certain effects , like 2/3 manager a the same time on the board , you had to choose and make the right combo )

Maybe the brain gaining could have a clearer way of showing progression ( time waiting , reach a gain cap , population , ... ) so maybe achievement could be great for gaining brain ( with more brain the trap factory could be effective again )

I don't understand why and when the wild bush stop spawning.

Also , the kitchen storage could go beyond 200 ( I often had like 212/200 ) 

And finally , I just want to precise that I really like the games ( even if i told a lot of thinks :') )

(+1)

I'm glad you enjoyed the game! Thank you for the detailed feedback, I really appreciate it. I will write down and consider your suggestions!

Regarding the synergies, I agree with you, I will definitely look to add more of them and have more viable build variations as I update the game further!

Im stuck at 719k/min Most of the value coming from frostfire.

I may be softlocked until I can brute force it with more larvea, but whats the optimal strategy here? Ice + Heat with Superhot upgrade?

nope you couldn't do it , it is or frostire or ice and heat

kitchen with brochettes and glaces flambées, farm to meatballs ( helped by trap factory , with maxed meatballs value ) orchads to hot sauces , when your kitchen is hot sauce maxed , switch to cold 

The combo will activate frostfire with optimised brochettes productions, and you'll reach the 1 m

(+2)

Golden apples upgrade on throwers with frostfire will also get you there pretty easily, had basically no feeding from meatballs.

(1 edit) (+2)

Lovely game. Cute graphics. Reminds me of zerg from starcraft, especially those from carbot animations.


Just wish there was a way to revert hatchlings back into larvae so I can optimize my feeding rate. I kinda screwed myself early going all in on foragers/haulers, making larvae so much more expensive later on in game for other ant types which I didn't know about initially.

Same here probably

Thank you for playing and for your kind words! You are right on with the Carbot zergs haha, they were definitely one of my inspirations.

I'm hoping to address the frustration from messing up your build with the addition of prestige in a future update :)

(+1)

What makes the brain meter fill?

(+1)

Increasing the feeding rate :)