FEED THE QUEEN
FEED THE QUEEN is a short active incremental game with a focus on synergy-building.
Grow your colony, hatch and upgrade various worker types, optimize your production, customize your build, evolve, and feed your Queen ever-increasing amounts of food.
This demo is still early in its development, all feedback is welcome! The full game will feature prestige, talents, new mechanics, more buildings, more upgrades, and more synergies to explore!
Thank you for playing!
Controls:
Left Mouse Button to interact
Right Mouse Button (hold) to pan around
Mouse Wheel to zoom
A game by Quiétude
Music by Evelina
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 3.8 out of 5 stars (5 total ratings) |
| Author | Quiétude |
| Genre | Strategy |
| Made with | Godot |
| Tags | Clicker, colony-sim, Cozy, Idle, Incremental, No AI, Short, synergy-builder, upgrades |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Links | Steam |






Comments
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Interaction is sub-optimal:
- Zoom should has a hotkey, e.g. ctrl + "+/-"
- Zoom should never be reset, e.g. by new building
not bad but needs a way to craft duplicate buildings so you can get more resources
also needs more brains
I like the games , love the graphics and the concept
Maybe I prefer more synergie and theory crafting ( I'll like to think a lot on this kind of games ). currently you have to frostfire and that's all.
Feel like the trap factory is pretty un useful ( only for the tenderiser upgrade )
The thrower feel very end game.
I think that more upgrade in the brain could be cool.
Maybe manager or something like this could be added ( a ant that supervise a building and add certain effects , like 2/3 manager a the same time on the board , you had to choose and make the right combo )
Maybe the brain gaining could have a clearer way of showing progression ( time waiting , reach a gain cap , population , ... ) so maybe achievement could be great for gaining brain ( with more brain the trap factory could be effective again )
I don't understand why and when the wild bush stop spawning.
Also , the kitchen storage could go beyond 200 ( I often had like 212/200 )
And finally , I just want to precise that I really like the games ( even if i told a lot of thinks :') )
I'm glad you enjoyed the game! Thank you for the detailed feedback, I really appreciate it. I will write down and consider your suggestions!
Regarding the synergies, I agree with you, I will definitely look to add more of them and have more viable build variations as I update the game further!
Im stuck at 719k/min Most of the value coming from frostfire.
I may be softlocked until I can brute force it with more larvea, but whats the optimal strategy here? Ice + Heat with Superhot upgrade?
nope you couldn't do it , it is or frostire or ice and heat
kitchen with brochettes and glaces flambées, farm to meatballs ( helped by trap factory , with maxed meatballs value ) orchads to hot sauces , when your kitchen is hot sauce maxed , switch to cold
The combo will activate frostfire with optimised brochettes productions, and you'll reach the 1 m
Lovely game. Cute graphics. Reminds me of zerg from starcraft, especially those from carbot animations.
Just wish there was a way to revert hatchlings back into larvae so I can optimize my feeding rate. I kinda screwed myself early going all in on foragers/haulers, making larvae so much more expensive later on in game for other ant types which I didn't know about initially.
Same here probably
What makes the brain meter fill?
Increasing the feeding rate :)